10/27/2022 0 Comments Demise rise of kutan![]() ![]() Within Ascension, the original game and dungeon remain essentially intact however the geography of the surrounding land has been expanded to the North and East. Although many of the fundamental elements have been retained, Demise: Ascension, on release six years later, has become far more of a Volume II than an expansion of the original. ![]() In 2006 it was barely out of the starting gate and after the change in ownership the original players involved were finding real life getting in the way of fun, so Decklin at that time had to take over the development. was transferred, an expansion known as Ascension had begun. This kind of despicable theft included on-line exposure of the games encryption and decryption and multiplayer server encoding and decoding. #Demise rise of kutan downloadIn a period of six months where barely 20 legitimate copies of the download version were purchased world-wide, each of a few of some sampled sites showed several hundred copies of the hacked game had been downloaded. #Demise rise of kutan torrentUnfortunately, by that time, the original game had been hacked by individuals based in Slovenia and the Netherlands, and it became widely available on bit torrent sites – this single criminal act made it virtually unsellable. When David Allen subsequently offered the Intellectual Property of Mordor and Demise for sale, Decklin’s Domain made an offer and completed the purchase of the worldwide rights from MakeItSo LLC by the end of December 2005. #Demise rise of kutan softwareThe original boxed set was still available from IPC Software and Decklin’s Domain helped in marketing both Mordor and Demise: RotK boxed sets, eventually purchasing the bulk of the boxed sets of both titles from IPC Software. A long standing Alpha Tester of the original game provided a copy of the Master Server which was subsequently run from Decklin’s Domain servers after the official site went down. Decklin, with aid from other Demise players, helped preserve some of the original archived forum records and set up alternate forums as places of contact when the ‘official’ forums were unavailable. Allen himself shifted his attentions to Horizons, all but abandoning Demise. The community of players managed to keep a significant portion of technical issues, findings and FAQ’s more-or-less together but eventually the community divided between players who preferred the original A-E version and those who followed the somewhat incompatible Pharaoh Productions version.Īs a few more years went by, the split between the original developer and original publisher, then between various partners, was clearly damaging the game’s prospects. Unfortunately, all the various corporate shenanigans resulted in the game sites and forums periodically ‘disappearing’. ![]() Allen’s involvement with Artifact Entertainment was relatively short-lived however and after leaving A-E he formed a company called Pharaoh Productions which published a ‘competing’ download only version of the game. VB Designs in the early days, then briefly with Interplay during the Infinite Worlds transition and then with Artifact Entertainment who ultimately released the Gold version in co-operation with Marv Heston of IPC Software. ![]() Over the next few years the Twisted Dwarf lurked in the shadows of the game forums as Mordor 2 went through several iterations, briefly morphing into “Infinite Worlds” before the Gold version of its public release as Demise: Rise of the Ku’Tan in late 1999 and early 2000.ĭecklin became more involved with the players via the forums as the original game developer David Allen went through a number of corporate identities during this period. With time to kill between night shifts the old dial-up was primed and a search of game sites led to a link to a demo download of an intriguing ‘old school’ rpg called Mordor: The Depths of Dejenol and a Beta version of its offspring Mordor 2: Darkness Awakening. while based in Canada, the above-mentioned humanoid found himself in San Francisco “by the bay”. Shortly after returning from a stint of several years playing with real trains in Belgium and the U.K. The story began, for Decklin, (the Twisted Dwarf), in early 1997. ![]()
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